My focus was working on fx for Miles's level with the prison ship (sparks, water fx, splashes, decals, smoke, fires). Worked closely with Sean Applegate and David Lee Swenson to curate ocean and local waters for next gen. Water splashes and decals were all originally made from practical fx shoots I made from life references. Helped work on fx for the trailer (crane explosion, train sparks, underwater churn/bubbles, bridge dust/rubble/splashes). For Haunts, worked closely with Alison Roberts to get the right look for creepy vibes for fog fx.