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Natalie Lucht
Natalie Lucht
Illustrator and VFX Artist
Los Angeles, United States of America

Born and raised from Germany, I currently live in Los Angeles with my boyfriend and my dog. I work as a Visual Effects Artist at in the games industry, and I am an illustrator in my own time.

I have shipped Uncharted 4: A Thief's End and Uncharted: The Lost Legacy. I worked on UI/UX design for The Last of Us Part II E3 demo, and I am now working on The Last of Us Part II as a VFX Artist. In my spare time, I sometimes work on my original webcomic, Before the Night Falls.

If interested, please feel free to reach out to me with any inquiries. Also, feel free to stop by my Twitch stream and say hi!

Skills

Concept ArtVisual EffectsIllustrationCharacter DesignPhotoshopMayaZbrushPre-vizHandpaint TexturesTexture Bakingdigital artdigital paintingComic ArtColoristUI/UX designiconographyinkgouachedrawingacrylicwatercolortraditional paintingrealism

Software proficiency

Maya
Maya
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Illustrator
Illustrator
Nuke
Nuke
FumeFX
FumeFX
Substance Painter
Substance Painter
ZBrush
ZBrush
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Unity
Unity
Sublime Text
Sublime Text

Productions

  • The last of us part ii key art 01 ps4 us 13aug19
    • Video Game
      The Last of Us Part II
    • Year
      2020
    • Role
      Visual Effects Artist
    • Company
      Naughty Dog, Inc.
  • Thelostlegacy
    • Video Game
      Uncharted: The Lost Legacy
    • Year
      2017
    • Role
      Quality Assurance Analyst and Developer Support
    • Company
      Naughty Dog, Inc.
  • Uncharted 4 box artwork
    • Video Game
      Uncharted 4: A Thief's End
    • Year
      2016
    • Role
      Quality Assurance Tester and German Localization
    • Company
      Naughty Dog, Inc.

Experience

  • Visual Effects Artist at Naughty Dog, Inc
    Santa Monica, United States of America
    November 2018 - Present

  • Freelance Illustrator at Natalie Lucht
    January 2010 - Present

    Create illustrations for selected clients

  • Assistant UI/UX Designer at Naughty Dog, Inc.
    Santa Monica, CA, United States of America
    May 2017 - September 2017

    Assist the Lead UI/UX Designer to create UI assets for gameplay

    Design and animate UI widget assets

    Works closely with programmers to ensure assets are implemented into the game

  • Quality Assurance Analyst and Developer Support at Naughty Dog, Inc
    Santa Monica, United States of America
    January 2015 - January 2017

    Veteran tester encompassing allocating tasks to testers and managing tasks from initiation to completion

    Detects software defects and reports issues within an in-house defect tracking database

    Reviews German language in software and ensures translations are implemented

  • Freelance UI/UX Artist at Hyperkinetic Studios
    Culver City, CA, United States of America
    May 2016 - August 2016

    Developed wireframes for mobile app design

    Designed UI Assets for implementation

    Worked closely with the Art Director and Programmers

  • Freelance Illustrator at Feneberg Design
    Ulm, Germany
    January 2016 - May 2016

    Illustrated portraiture of client

    Illustrated instructional designs for editorial catalogue