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Natalie Lucht
Natalie Lucht
Illustrator and VFX Artist at Naughty Dog
Los Angeles, United States of America

Natalie Lucht is a Visual Effects Artist at Naughty Dog and illustrator. In 2013, she received her Bachelor of Fine Arts in Illustration and worked at Naughty Dog since 2015. She has a passion for storytelling, character design/concept art, and illustration. When Natalie has free time, she enjoys exploring nature, playing piano, and working on her webcomic, Before the Night Falls and streaming on Twitch.

She has shipped the following titles: Uncharted 4: A Thief's End and Uncharted: The Lost Legacy. She worked on UI/UX design for the E3 demo, and is now a VFX Artist on The Last of Us Part II.

Skills

Concept ArtIllustrationCharacter DesignPhotoshopMayadigital artZbrushComic ArtIllustratorColoristUI/UX designdigital paintinginkanimegouachedrawingacryliciconographywatercolortraditional paintingrealism

Software proficiency

FumeFX
FumeFX
Maya
Maya
After Effects
After Effects
Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Premiere
Premiere
Dreamweaver
Dreamweaver
ZBrush
ZBrush
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Unity
Unity
Sublime Text
Sublime Text

Productions

  • Thelostlegacy
    • Video Game
      Uncharted: The Lost Legacy
    • Year
      2017
    • Role
      Quality Assurance Analyst and Developer Support
    • Company
      Naughty Dog, Inc.
  • Uncharted 4 box artwork
    • Video Game
      Uncharted 4: A Thief's End
    • Year
      2016
    • Role
      Quality Assurance Tester and German Localization
    • Company
      Naughty Dog, Inc.

Experience

  • Visual Effects Artist at Naughty Dog, Inc
    Santa Monica, United States of America
    November 2018 - Present

  • Freelance Illustrator at Lucht Design
    January 2010 - Present

    Create illustrations for selected clients

  • Assistant UI/UX Designer at Naughty Dog, Inc.
    Santa Monica, CA, United States of America
    May 2017 - September 2017

    Assist the Lead UI/UX Designer to create UI assets for gameplay

    Design and animate UI widget assets

    Works closely with programmers to ensure assets are implemented into the game

  • Quality Assurance Analyst and Developer Support at Naughty Dog, Inc
    Santa Monica, United States of America
    January 2015 - January 2017

    Veteran tester encompassing allocating tasks to testers and managing tasks from initiation to completion

    Detects software defects and reports issues within an in-house defect tracking database

    Reviews German language in software and ensures translations are implemented

  • Freelance UI/UX Artist at Hyperkinetic Studios
    Culver City, CA, United States of America
    May 2016 - August 2016

    Developed wireframes for mobile app design

    Designed UI Assets for implementation

    Worked closely with the Art Director and Programmers

  • Freelance Illustrator at Feneberg Design
    Ulm, Germany
    January 2016 - May 2016

    Illustrated portraiture of client

    Illustrated instructional designs for editorial catalogue