Natalie Lucht
Natalie Lucht
VFX Artist & Illustrator
Colorado Springs, United States

Visual Effects Artist with over 9 years experience in AAA game development. I am credited in Marvel's Spider-Man 2, Marvel's Spider-Man: Miles Morales, Marvel's Spider-Man: Remastered, Ratchet & Clank: Rift Apart, The Last of Us Part II, Uncharted: The Lost Legacy, Uncharted 4: Multiplayer and Uncharted 4: A Thief's End.

I am currently working as a freelance illustrator and comic artist. I formerly worked at Insomniac Games and Naughty Dog.

Skills

real-time vfxIllustrationConcept ArtCharacter DesignHandpaint Texturesdigital artComic ArtUI/UX designiconographytraditional paintingCharacter Concept Artist

Software proficiency

Blender
Blender
Maya
Maya
Houdini
Houdini
EmberGen
EmberGen
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
After Effects
After Effects
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Productions

    • Video Game
      Marvel Spider-Man 2
    • Year
      2023
    • Role
      Advanced VFX Artist
    • Company
      Insomniac Games
    • Video Game
      Marvel Spider-Man: Miles Morales
    • Year
      2020
    • Role
      Visual Effects Artist - Special Thanks
    • Company
      Insomniac Games
    • Video Game
      Marvel Spider-Man: Remastered
    • Year
      2020
    • Role
      Visual Effects Artist
    • Company
      Insomniac Games
    • Video Game
      The Last of Us Part II
    • Year
      2020
    • Role
      Associate Visual Effects Artist
    • Company
      Naughty Dog, Inc.
    • Video Game
      Uncharted: The Lost Legacy
    • Year
      2017
    • Role
      Quality Assurance Analyst and Developer Support
    • Company
      Naughty Dog, Inc.
    • Video Game
      Uncharted 4: A Thief's End
    • Year
      2016
    • Role
      Quality Assurance Tester and German Localization
    • Company
      Naughty Dog, Inc.

Experience

  • Advanced Visual Effects Artist at Insomniac Games
    Burbank
    June 2020 - October 2024

  • Associate Visual Effects Artist at Naughty Dog, Inc
    Santa Monica, United States of America
    November 2018 - May 2020

  • Assistant UI/UX Designer at Naughty Dog, Inc.
    Santa Monica, CA, United States of America
    May 2017 - September 2017

    Assist the Lead UI/UX Designer to create UI assets for gameplay

    Design and animate UI widget assets

    Works closely with programmers to ensure assets are implemented into the game

  • Quality Assurance Analyst and Developer Support at Naughty Dog, Inc
    Santa Monica, United States of America
    January 2015 - January 2017

    Veteran tester encompassing allocating tasks to testers and managing tasks from initiation to completion

    Detects software defects and reports issues within an in-house defect tracking database

    Reviews German language in software and ensures translations are implemented

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